Capcom has been investing heavily into PC gaming for a while now. There’s a big reason for this: PC gaming is basically all-digital, and Capcom wants to reduce its spending while maximizing revenues. Digital gaming is the best way to do this. There’s also the added bonus of instant distribution via downloads. The plan is paying off big: Capcom has had multiple years of record operating revenues because of its focus on digital gaming. For emphasis, Capcom sold 20.5 million digital games in 2020; in 2021 it hopes to push that number to a record-breaking 23.5 million.
“In recent years, PC platform versions have also increased their contribution to digital sales. We are now able to sell in countries and regions that far exceed the conventional console market, and we have analyzed that there is strength in expanding sales in emerging regions, such as Asia, South America, Eastern Europe, and the Middle East. I think that there is great potential for future growth in this area and have designated PCs a priority platform,” Tsujimoto said in the annual report.
In summary: PC gaming is incredibly important for Capcom. While it’s not the main focus–consoles will take priority, so we may see more high-profile games launch first on consoles and then later on PC–the platform offers many opportunities for growth and consistent revenues. Expect to see many mainline games like Resident Evil launch simultaneously on both platforms.
In a recent interview with Nikkei, Capcom’s Chief Operating Officer Haruhiro Tsujimoto underlines how important PC gaming is for the company by saying it wants PC and console gaming to eventually hit a 50:50 even split. Tsujimoto reaffirms Capcom’s commitment to both simultaneous and staggered PC releases of hit games, and strongly hints that pretty much all games moving forward will release on PC at some point (the most recent example is Monster Hunter Rise, which is scheduled to launch in January 2022).
Capcom reports that 40% of its total game sales are now on PC and 60% are from consoles. Years ago, 90% of game sales were on consoles.