The developers of ‘Bullets Per Minute’ discuss the lack of haptic feedback on the game and how to prepare for comfort

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The developers of 'Bullets Per Minute' discuss the lack of haptic feedback on the game and how to prepare for comfort

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‘Bullets Per Minute’ Developers On Lack Of Haptic Feedback and Optimizing Game For Console

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BY HARRISON ABBOTT ON 10/04/21 AT 2:59 AM EDT

Story Highlights

  • its move from PC to consoles, Bullets Per Minute (BPM) has been subjected to quite a few changes. Yet despite the development team having a few ideas for how it could be utilized, the DualSense controller’s haptic feedback will not be supported in any way.

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In its move from PC to consoles, Bullets Per Minute (BPM) has been subjected to quite a few changes. Yet despite the development team having a few ideas for how it could be utilized, the DualSense controller’s haptic feedback will not be supported in any way.

   

BPM is an old-school shooter (in the vein of Quake) with a fresh musical twist. The basic premise is that you can only perform certain actions – like the cocking of a shotgun, the squeezing of a fire trigger, or a standard dodge roll – by synchronizing them with the percussive heavy metal soundtrack. This mandate – necessitating that you always fight to the beat of the music – has resulted in many people likening BPM to a mashup of Doom and Guitar Hero. However, there is also a rogue-like element here, with you exploring procedurally generated dungeons that have randomized enemy placements and unpredictable loot drops.

In short, Bullets Per Minute liberally samples from a number of different genres and influences to come up with a unique experience. It is therefore not surprising that it managed to amass such a dedicated fanbase when it launched on Steam back in September 2020.